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AoF: BLACK HAND / TECH TREE
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  • TECH TREE
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AoF: Black Hand Ø 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Steamroll
Steamroll
Steamroll refers to the capacity of an army to defeat enemies in head to head
combat. Powerful individual units or large groups of units, both of which
may be verycost effectivein head to head combat, influence this army stat.
Tactical Strike
Tactical Strike
Tactical Strike refers to the capacity of an army to make favorable trades against
an opponent, usually in a very quick engagement. Air strikes and hit & run style
attacks influence this army stat.
Positional Play
Positional Play
Positional Play refers to the capacity of an army to gain an advantage incombat
based on careful positioning. Artillery, traps, and powerful area of effect damage
influence this army stat.
Deception
Deception
Deception refers to the capacity of an army to deploy non-damaging or hidden
effects to gain an advantage. Stealth units, spies, and units that can sabotage
influence this army stat.
Intelligence
Intelligence
Intelligence refers to the capacity of an army to gain information on enemies
outside of standard scouting. Satellite scans and special reconnaissance units
influence this army stat.
Shock and Awe
Shock and Awe
Shock and Awe refers to the capacity of an army to unleash destruction from
off map or behind their defenses to soften up enemy positions. Carpet bombing,
artillery strikes, and weapons of mass destruction influence this army stat.


Command Center
Command Center
At least 1 Command Center is required to use General Powers. Can produce slaves.

Ore Center
Ore Center
Ore drop off location for Slaves.

Barracks
Barracks
Produces infantry.

Machine Shop
Machine Shop
Produces basic vehicles.

Oil Center
Oil Center
Oil drop off location for Oil Trucks.

Gun Nest
Gun Nest
Defense effective against infantry and other light ground targets.

Stinger Nest
Stinger Nest
Defense effective against armor and aircraft.

Repair Ring
Repair Ring
Repairs all vehicles within the radius of the ring over time simultaneously.

Palace
Palace
Infantry tech structure. Provides Devout's Blessling, Camoflage, and Slave Gloves upgrade.

Weapons Shrine
Weapons Shrine
Tech structure. Provides Tricks of the Trade, Buggy Speed, and Shadow Bounty upgrades.

Weapon Depot
Weapon Depot
Tech structure. Provides Buggy Rockets, Viper Mortar, and Double Tap upgrades.

Black Market Vehicles
Black Market Vehicles
Produces advanced vehicles.

Radar Tower
Radar Tower
Tech structure. Provides coordinated strikes for SCUDs from SCUD Station.

Black Tech
Black Tech
Provides Wraith Speed, Black Bullets, and Black Tipped Rockets upgrades.

SCUD Station
SCUD Station
Launches a SCUD missile at any location. Global range. 0:30 timer.

Oil Center Upgrade
Oil Center Upgrade
Allows additional drop off spots for this Oil Center.
Ore Center Upgrade
Ore Center Upgrade
Allows additional drop off spots for this Ore Center.
Slave
Slave
Gathers ore, constructs structures, and repairs structures. Slaves can be captured by enemy units.

  • Build - Construct building at target location if you have the required resources
  • Repair - Repair target allied structure
  • Prone - Orders unit to prone stance, reducing incoming damage but lowers movement speed.
  • Unprone - Orders unit to leave prone stance.

Slave
Slave
Gathers ore, constructs structures, and repairs structures. Slaves can be captured by enemy units.

  • Build - Construct building at target location if you have the required resources
  • Repair - Repair target allied structure
  • Prone - Orders unit to prone stance, reducing incoming damage but lowers movement speed.
  • Unprone - Orders unit to leave prone stance.

Slave
Slave
Gathers ore, constructs structures, and repairs structures. Slaves can be captured by enemy units.

  • Build - Construct building at target location if you have the required resources
  • Repair - Repair target allied structure
  • Prone - Orders unit to prone stance, reducing incoming damage but lowers movement speed.
  • Unprone - Orders unit to leave prone stance.

Initiate
Initiate
Light and quick rifle infantry that can capture buildings.

  • Capture Building - Capture target structure.
  • Prone - Orders unit to prone stance, reducing incoming damage but lowering movement speed.
  • Unprone - Orders unit to leave prone stance.

RPG Trooper
RPG Trooper
Light infantry with light anti-tank weapon, fires unguided rockets.

  • Prone - Orders unit to prone stance, reducing incoming damage but lowering movement speed.
  • Unprone - Orders unit to leave prone stance.

Sparker
Sparker
Tough infantry that uses a short range attack, effective against armor.

  • Prone - Orders unit to prone stance, reducing incoming damage but lowering movement speed.
  • Unprone - Orders unit to leave prone stance.

Planter
Planter
Weaponless infantry that can plant traps.

  • IED - Plant an IED that detonates when enemies come within 5 units.
  • Tripwire - Plant a tripwire bomb at a structure that can be garrisoned which kills the first enemy infantry attempting to enter.
  • Prone - Orders unit to prone stance, reducing incoming damage but lowering movement speed.
  • Unprone - Orders unit to leave prone stance.

Saboteur
Saboteur
Weaponless infantry that can perform sabotaging effects on enemy structures.

  • Production Structure - Stall production for 1 minute.
  • Tech Structure - Disable granted tech and stall upgrades in progress for 1 minute.
  • Resource Structure - As your opponent gains resources from this source, you also gain 50% of that value for 1 minute.
  • Command Center - Gain enemy vision for 1 minute.
  • Superweapon - Stall timer for 2 minutes.
  • Prone - Orders unit to prone stance, reducing incoming damage but lowering movement speed.
  • Unprone - Orders unit to leave prone stance.

Informant
Informant
Weaponless and stealthed infantry, effective at scouting.

  • Prone - Orders unit to prone stance, reducing incoming damage but lowering movement speed.
  • Unprone - Orders unit to leave prone stance.

Shadow
Shadow
Mercenary. Stealthed unit that can destroy a building or vehicle instantly and scale cliffs.

  • Plant Explosive - Target a building or vehicle.
  • Prone - Orders unit to prone stance, reducing incoming damage but lowering movement speed.
  • Unprone - Orders unit to leave prone stance.

Capture Building
Capture Building
Allows Initiates to capture enemy structures. Initiates may attempt to fully raise a flag on enemy
structures. If the flag is fully raised, the building becomes under your control. Multiple units
who can raise flags may contribute to a faster capture. If at any point during the flag raising
all flag raising stops, the process must restart.
Oil Truck
Oil Truck
Gathers oil.

  • Gather Resource - Gather resource from target resource node.
  • Return Resource - Return Resource to target drop off point.

  • Radar Van
    Radar Van
    Weaponless vehicle that provides radar, detects stealth. Can scan small portions of the map.

  • Scan - Reveals a small portion of the map.

  • Gun Buggy
    Gun Buggy
    Fast moving buggy with mounted machine gun.

  • Caltrop Mines - Gun Buggy drops Caltrop Mines at current location.

  • Missile Buggy
    Missile Buggy
    Fast moving buggy which fires guided missiles.

  • Hit and Run - Fire a single volley at target, then return to the Command Center.

  • Viper
    Viper
    Speedy armored vehicle with mounted cannon.

  • Viper Strike - Viper fires two bonus attacks in quick succession. This skill is automatic by default.
  • Viper Mortar - Viper launches a mortar attack. This skill is automatic by default.

  • AA Buggy
    AA Buggy
    Buggy with mounted gun that can hit land and air.

    Oil Truck
    Oil Truck
    Gathers oil.

    AA Truck
    Dedicated AA Truck
    Stronger AA but slower and cannot hit ground.

    Rattler
    Rattler
    Heavy gatling vehicle that quickly gains damage, but has no turret.

    Wraith Buggy
    Wraith Buggy
    Stealth vehicle that front loads its damage with a large rocket barrage.

    Viper Fangs
    Viper Fangs
    Vipers gain a front-loaded bonus attack with a long reload time.
    Caltrop Mines
    Caltrop Mines
    Gun Buggies gain Caltrop Mine skill. Caltrop Mines damage and slow ground enemies that go over them.
    Radar Van Speed
    Radar Van Speed
    Radar Vans gain +50% movement speed.
    Promiesed Blessing
    Promised Blessing
    Initiate, RPG Trooper, and Sparker gain +25% movement speed.
    Camouflage
    Camouflage
    Initiates and Planters gain stealth.
    Slave Gloves
    Slave Gloves
    Slaves build structures 25% faster and repair 100% faster.
    Tricks of the Trade
    Tricks of the Trade
    Planter skills recharge 100% faster.
    Buggy Speed
    Buggy Speed
    All buggies move 20% faster.
    Shadow Bounty
    Shadow Bounty
    You gain 50% of the value of what your Shadows destroy.
    Buggy Rockets
    Buggy Rockets
    All buggies gain an unguided rocket attack.
    Viper Mortar
    Viper Mortar
    Vipers can individually gain a mortar attack, but lose some speed.
    Double Tap
    Double Tap
    RPG Troopers and Missile Buggies fire twice in a row.
    Wraith Speed
    Wraith Speed
    Wraiths gain +50% movement speed.
    Black Bullets
    Black Bullets
    Bullet damage gains +45% damage.
    Black Tipped Rockets
    Black Tipped Rockets
    Rocket damage gains + 30% damage.
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