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RUSSIA: NUCLEAR BRIGADE / TECH TREE
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  • TECH TREE
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RUSSIA: Nuclear Brigade Ø 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Steamroll
Steamroll
Steamroll refers to the capacity of an army to defeat enemies in head to head
combat. Powerful individual units or large groups of units, both of which
may be verycost effectivein head to head combat, influence this army stat.
Tactical Strike
Tactical Strike
Tactical Strike refers to the capacity of an army to make favorable trades against
an opponent, usually in a very quick engagement. Air strikes and hit & run style
attacks influence this army stat.
Positional Play
Positional Play
Positional Play refers to the capacity of an army to gain an advantage incombat
based on careful positioning. Artillery, traps, and powerful area of effect damage
influence this army stat.
Deception
Deception
Deception refers to the capacity of an army to deploy non-damaging or hidden
effects to gain an advantage. Stealth units, spies, and units that can sabotage
influence this army stat.
Intelligence
Intelligence
Intelligence refers to the capacity of an army to gain information on enemies
outside of standard scouting. Satellite scans and special reconnaissance units
influence this army stat.
Shock and Awe
Shock and Awe
Shock and Awe refers to the capacity of an army to unleash destruction from
off map or behind their defenses to soften up enemy positions. Carpet bombing,
artillery strikes, and weapons of mass destruction influence this army stat.


Command Center
Command Center
At least 1 Command Center is required for all General Powers. Can produce Construction Cranes.

Nuclear Powerplant
Nuclear Power Plant
Provides power.

Ore Center
Ore Center
Ore drop off locations for Yaks.

Detection Tower
Detection Tower
Detects nearby stealth enemies.

Barracks
Barracks
Produces infantry.

Shredder
Shredder
Multi-purpose defense turret that is effective against infantry, vehicles, and air.

Oil Center
Oil Center
Oil drop off location for Oil Tankers.

Academy
Academy
Tech structure. Provides Field Ration and Nuke Rocket Damage upgrades.

War Factory
War Factory
Produces vehicles.

Nuclear War Factory
Nuclear War Factory
Produces advanced vehicles.

Airfield
Air Field
Produces aircraft. Provides Mitten Afterburner upgrade.

Nuclear Facility
Nuclear Facility
Tech structure. Provides Thermobaric Shells, Tactical Nuke, Contanimation Canister, and Cobalt Infusion upgrades.

Uranium Lab
Uranium Lab
Tech structure. Provides Depleted Uranium Shells, Nuclear Fuel, Radiation Suits, Vehicle Radiation Protection, and Armata Detection Module upgrades.

Uranium Recycler
Uranium Recycler
Turns excess power into ore over time.

Nuclear Missile
Nuclear Missile
Launches a nuclear missile at target area. Global Range. 10:00 timer.

Ore Center Upgrade
Oil Center Upgrade
Allows additional drop off spots for this Oil Center.
Oil Center Upgrade
Ore Center Upgrade
Allows additional drop off spots for this Ore Center.
Radar Upgrade
Radar Upgrade
Provides radar.
Cadet
Cadet
Basic rifle infantry. Can upgrade to use Capture Building skill. Has reload mechanic.

  • Reload - Reload this unit's primary weapon.
  • Capture Building - Capture target building.
  • Prone - Orders unit to prone stance, reducing incoming damage but lowering movement speed.
  • Unprone - Orders unit to leave prone stance.

Desolator
Desolator
Heavy infantry with radiation weapon. Can use Contanimation Canister skill. Has reload mechanic.

  • Reload - Reload this unit's primary weapon.
  • Prone - Orders unit to prone stance, reducing incoming damage but lowering movement speed.
  • Unprone - Orders unit to leave prone stance.

Nuke Rocketeer
Nuke Rocketeer Nuclear rocket infantry. Fires a single powerful rocket on a long reload.

  • Attack Location - Attack target location.
  • Prone - Orders unit to prone stance, reducing incoming damage but lowering movement speed
  • Unprone - Orders unit to leave prone stance.

Field Specialist
Field Specialist
Specialized infantry with field rations and a powerful machine gun. Has reload mechanic.

  • Reload - Reload this unit's primary weapon.
  • Consume Ration - Field Specialist consumes his ration. While preforming this action, other actions cannot be performed.
  • Prone - Orders unit to prone stance, reducing incoming damage but lowering movement speed.
  • Unprone - Orders unit to leave prone stance.

Oil Tanker
Oil Tanker
Armed oil transport.

  • Gather Resource - Gather resource from target resource node.
  • Return Resource - Return Resource to target drop off point.

  • Armata
    Armata
    Multi-functional tank, can upgrade detection module.

    Capture Building
    Capture Building
    Allows Cadets to capture enemy structures. Cadets may attempt to fully raise a flag on enemy
    structures. If the flag is fully raised, the building becomes under your control. Multiple units
    who can raise flags may contribute to a faster capture. If at any point during the flag raising
    all flag raising stops, the process must restart.
    Grants Bringer of Light
    Grant Bringer of Light
    Grants Bringer of Light.
    Field Ration
    Field Ration
    Allows Field Specialists to use Field Ration skill.
    Nuke Rocket Damage
    Nuke Rocket Damage
    Nuke Rockets gain +50% damage.
    Construction Crane
    Construction Crane
    Constructs and repairs buildings.

    • Build - Construct building at target location if you have the required resources.
    • Repair - Repair target allied structure.

    Yak
    Yak
    Utility helicopter that transports ore and infantry.

    • Load Nearby Infantry - Within 10 units, the closest infantry attempt to board this unit until the unit is full.
    • Unload All Infantry - Unload all occupants.
    • Gather Resource - Gather resource from target resource node.
    • Return Resource - Return Resource to target drop off point.

    Krashukha
    Krashukha
    Advanced utility vehicle, has long sight range, detects stealth, can do unit scan skill.

  • Deploy - Deploys Krasukha for advanced radar scanning.
  • Undeploy - Undeploys Krasukha for movement.

  • Knight
    Knight
    Strong anti-air, but slow.

    Hero Unit

    Bringer of Light
    Bringer of Light
    Hero unit. Powerful artillery that must deploy before firing and undeploy to move again.

    Construction Crane
    Construction Crane
    Constructs and repairs buildings.

  • Build - Construct a structure at target location if you have the required resources.
  • Repair - Repair target allied structure.

  • Oil Tanker
    Oil Tanker
    Armed oil transport.

  • Gather Resource - Gather resource from target resource node.
  • Return Resource - Return Resource to target drop off point.

  • Boomerang
    Boomerang
    Unarmed APC.

    Snooper
    Snooper
    Lightly armed reconnaissance truck, can drop mini-radar.

    Mini-Radar - Drop a small radar dish that detects enemy movement.

    IFV
    IFV
    Heavy fire support vehicle.

    Wasp
    Wasp
    Fast and light anti-aircraft.

    Kolaitsiya
    Kolaitsiya
    Artillery platform which can upgrade to use the Thermobaric Shell skill.

  • Attack Location - Attack target location.
  • Thermobaric Round - Fire a long range thermobaric shell at target location. This unit cannot attack for 20 seconds.

  • Yak
    Yak
    Utility helicopter that transports ore and infantry.

  • Load Nearby Infantry - Within 10 units, the closest infantry attempt to board this unit until the unit is full.
  • Unload All Infantry - Unload all occupants.
  • Gather Resource - Gather resource from target resource node.
  • Return Resource - Return Resource to target drop off point.

  • Mitten
    Mitten
    Weaponless scout aircraft which can drop beacons to detect enemy movement.

  • Beacon - Drops a beacon that can detect enemy movement.
  • Afterburner - Gain +250% for 2 seconds.
  • Return - Return to base to rearm and repair.

  • Sirin
    Sirin
    Fighter bomber. Can switch payload to change from fighter to bomber.

    Tupolev
    Tupolev
    Carpet bomber that can switch payload to tactical nuke ordnance.

  • Attack Pattern A - Drop bombs in pattern A.
  • Attack Pattern B - Drop bombs in pattern B.
  • Attack Pattern C - Drop bombs in pattern C.
  • Attack Pattern D - Drop bombs in pattern D.
  • Swap Loadout - Change between normal attack, Tactical Nuclear Bomb, or Tactical Cobolt Bomb. Must be in hangar.
  • Return - Return to base to rearm and repair.

  • Tactical Nuke
    Tactical Nuke
    Allows Tupolevs to switch to a tactical nuke loadout.
    Contamination Canister
    Contamination Canister
    Grants the Contamination Canister skill to Desolators.
    Mitten Afterburner
    Afterburner
    Allows Mittens to use the Afterburner skill.
    Thermobaric Shells
    Thermobaric Shells
    Allows a specialized long range attack, but the unit cannot attack for a while.
    Cobalt Infusion
    Cobalt Infusion
    Allows cobalt round for Bringer of Light, Tupolev, and Nuke Rocketeer. Upgrades Contamination
    Canister to Cobalt contaminate with increased damage and duration. Cobalt ordnance deals less damage but
    contaminates the area longer.
    Depleted Uranium Shells
    Depleted Uranium Shells
    Armata Tanks and IFVs gain +20% damage. On impact, these units drop small amounts of radiation on impact.
    Nuclear Fuel
    Nuclear Fuel
    Armata, IFV, and Boomerang move +15% faster.
    Radiation Suits
    Hazard Suits
    All infantry suffer 75% less Chemical damage.
    Vehicle Radiation Protection
    Vehicle Radiation Protection
    All vehicles suffer 75% less Chemical damage.
    Armata Detection Module
    Armata Detection Module
    Grants detection to Armatas.
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