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USA: ARMOR DIVISION / TECH TREE
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Steamroll
Steamroll
Steamroll refers to the capacity of an army to defeat enemies in head to head
combat. Powerful individual units or large groups of units, both of which
may be verycost effectivein head to head combat, influence this army stat.
Tactical Strike
Tactical Strike
Tactical Strike refers to the capacity of an army to make favorable trades against
an opponent, usually in a very quick engagement. Air strikes and hit & run style
attacks influence this army stat.
Positional Play
Positional Play
Positional Play refers to the capacity of an army to gain an advantage incombat
based on careful positioning. Artillery, traps, and powerful area of effect damage
influence this army stat.
Deception
Deception
Deception refers to the capacity of an army to deploy non-damaging or hidden
effects to gain an advantage. Stealth units, spies, and units that can sabotage
influence this army stat.
Intelligence
Intelligence
Intelligence refers to the capacity of an army to gain information on enemies
outside of standard scouting. Satellite scans and special reconnaissance units
influence this army stat.
Shock and Awe
Shock and Awe
Shock and Awe refers to the capacity of an army to unleash destruction from
off map or behind their defenses to soften up enemy positions. Carpet bombing,
artillery strikes, and weapons of mass destruction influence this army stat.


Command Center
Command Center
At least 1 Command Center is required for all General Powers. Can produce Dozer Trucks.

Power plant
Power Plant
Provides power.

Gatling Turret
Gatling Turret
Heavy machine gun defense turret, effective against most ground targets.

Phalanx
Phalanx
Heavy anti-air defense turret.

Patriot Missile Defence System
Patriot Missile Defence System
Pricey but flexible missile defense system that can shoot land, air, and detect stealth enemies. Allied infantry may garrison the Patriot Missile Defense System.

Barracks
Barracks
Produces infantry.

Academy
Academy
Tech structure. Provides Advanced Training, Kevlar, Hand Grenade, and Utility Auras upgrades. Grants Medic and Engineer.

Resource Center
Resource Center
Resource drop off point for Wagons.

War Factory
War Factory
Produces vehicles.

Airfield
Airfield
Produces aircraft. Provides Fang Movement Speed and Chaff upgrades.

Armory
Armory
Tech structure. Provides Bradley Missile Launcher and A-10 Strike Package upgrades. Allows Patriot Missile Defense System and grants Eagle.

Radar
Radar
Provides radar.

Technology Center
Technology Center
Tech structure. Provides Missile Pods, Composite Armor, and Artillery Autoloader upgrades. Grants Goliath and Patriot.

Strategic Command
Strategic Command
Tech structure. Grants USA faction mechanic of strategies for a given type of unit. Each unit type can be affected by 1 strategy. Build more Strategic Commands to deploy more strategies.

  • Bombardment Strategy: +15% Damage
  • Rapid Fire Strategy: +15% Attack Speed
  • Deployment Strategy: +18% Movement Speed
  • Search and Destroy Strategy: +20% Attack Range
  • Reconnaissance Strategy: +30% Sight Range
  • Hold the Line Strategy: +25% Health

  • Drilling Station
    Drilling Station
    Drills ore from the ground, which can be picked up by Wagons.

    Ballistic Cluster Missile
    Ballistic Cluster Missile
    Launches a massive ICBM that splits into many smaller explosives. Global Range. 4:00 timer.

    Resource Center Addon
    Resource Center Addon
    Upgrade for Supply Center to receive resources quicker from Wagons.
    Foundry Addon
    Foundry Addon
    Tech addon. Provides AP Ammo and Bradley and Saber Speed upgrades. Required for this War Factory to produce Goliaths, Patriots, and Howitzers.
    Grants Foundry Addon
    Grants Foundry Addon
    Marine
    Marine Basic rifle infantry. Can upgrade to use Hand Grenade and A-10 Strike skills

    • Prone - Orders unit to prone stance, reducing incoming damage but lowering movement speed
    • Unprone - Orders unit to leave prone stance.

    Tank Buster
    Tank Buster
    Missile infantry effective against enemy armor.

    • Attack Location - Attack target location.
    • Prone - Orders unit to prone stance, reducing incoming damage but lowering movement speed
    • Unprone - Orders unit to leave prone stance.

    Medic
    Medic
    Unarmed infantry that can heal allied infantry.

    • Heal - Heal target allied infantry.
    • Prone - Orders unit to prone stance, reducing incoming damage but lowering movement speed
    • Unprone - Orders unit to leave prone stance.

    Engineer
    Engineer
    Unarmed infantry that can repair buildings and vehicles.

    • Repair - Repair target allied vehicle.
    • Prone - Orders unit to prone stance, reducing incoming damage but lowering movement speed
    • Unprone - Orders unit to leave prone stance.

    Advanced Training
    Advanced Training
    Allows Marines to capture enemy structures. Marines may attempt to fully raise a flag on enemy
    structures. If the flag is fully raised, the building becomes under your control. Multiple units
    who can raise flags may contribute to a faster capture. If at any point during the flag raising
    all flag raising stops, the process must restart. Gives +10% damage and +1 movement speed
    to Marines and Tank Busters.
    Kevlar
    Kevlar
    Marines and Tank Busters gain +25% health. Medics and Engineers gain +10% health.
    Hand Grenade
    Hand Grenades
    Grants the Hand Grenade skill to Marines.
    Utility Auras
    Utility Auras
    Grants a healing aura to Medics which heals nearby friendly units for 1% of their max hp each second.
    Grants a repair aura to Engineers which repairs nearby friendly vehicles and structures for 1% of their
    max hp each second.
    Grants Medic
    Grants Medic
    Grants Engineer
    Grants Engineer
    Dozer Truck
    Dozer Truck
    Constructs and repairs buildings.

    • Build - Construct building at target location if you have the required resources
    • Repair - Repair target allied structure

    Wagon
    Wagon
    Ore and oil transport.

    • Gather Resource - Gather resource from target resource node.
    • Return Resource - Return Resource to target drop off point.

    Dozer Truck
    Dozer Truck
    Constructs and repairs buildings.

    • Build - Construct building at target location if you have the required resources
    • Repair - Repair target allied structure

    Wagon
    Wagon
    Ore and oil transport.

    • Gather Resource - Gather resource from target resource node.
    • Return Resource - Return Resource to target drop off point.

    Buffalo
    Buffalo
    Utility vehicle that can repair vehicles and structures as well as disarm traps safely. Is immune to traps.

    • Repair - Repair target allied structure or vehicle.
    • Disarm Trap - Safely disarm a trap and gain some ore and oil.

    Bradley
    Bradley
    APC with mounted machine gun. Can carry 6 infantry.

    • Load Nearby Infantry - Within 10 units, the closest infantry attempt to board this unit until the unit is full.
    • Unload All Infantry - Unload all occupants.

    Saber
    Saber
    Speedy APC with mounted machine gun. Can carry 2 infantry.

    • Load Nearby Infantry - Within 10 units, the closest infantry attempt to board this unit until the unit is full.
    • Unload All Infantry - Unload all occupants.

    Pride
    Pride
    Heavy tank, upgrades with missile pod.

  • Pride Rocket Attack - Fire rockets at target location.

  • Goliath
    Goliath
    Super heavy tank with lots of health, upgrades with missile pods.

  • Goliath Rocket Attack - Fire rockets at target location.

  • Vulcan
    Vulcan
    Anti-air vehicle, cannot attack ground targets.

    Patriot
    Patriot
    Powerful anti-air vehicle, cannot attack ground targets.

    Howitzer
    Howitzer
    Slow moving, hard hitting artillery

    Osprey
    OSprey
    Ariel transport and oil transport.

  • Load Nearby Infantry - Within 10 units, the closest infantry attempt to board this unit until the unit is full.
  • Unload All Infantry - Unload all occupants.

  • Fang
    Fang
    Small and fast attack helicopter with mounted machine gun and mini-rockets.

    Hornet
    Hornet
    General purpose fighter and bomber.

  • Bomb Area - Attack target location.
  • Return - Return to base to rearm and repair.

  • Eagle
    Eagle
    Dedicated anti-air fighter.

  • Return - Return to base to rearm and repair.

  • Fang Speed
    Fang Speed
    Fangs gain +25% movement speed.
    Chaff
    Chaff
    Grants Hornets and Eagles the Chaff skill. Chaff stealths the unit for 1 second. Any incoming
    missiles within 70 units lose their lock.
    AP Ammo
    AP Ammo
    All Bullet damage gains +30% damage.
    Bradley & Saber Speed
    Bradley & Saber Speed
    Saber and Bradley gain +20% movement speed.
    Bradley TOW Missile
    Bradley Tow Missile
    Adds a single fire missile to all Bradleys.
    A-10 Strike Package
    A-10 Strike Package
    Grants the A-10 Strike skill to Marines. A-10 Strike calls an A-10 aircraft to strike target
    location. The Marine must use a laser to guide the strike. If the Marine is inturrupted or
    killed before the A-10 unit is within 50 units of the target location, the strike fails.
    Missile Pods
    Missile Pods
    Adds missile pods to Pride, Goliath, and Patriot Missile Defense System.
    Composite Armor
    Composite Armor
    Bradleys, Buffalos, Sabers, Prides, and Goliaths gain 30% additional health.
    Artillery Autoloader
    Artillery Autoloader
    Howitzers can store up to 3 rounds as charges. A charge is stored each time they reload and don't fire.
    Grants PMDS
    Grants PMDS
    Grants Eagle
    Grants Eagle
    Grants Goliath
    Grants Goliath
    Grants Patriot
    Grants Patriot
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